Games - David Ghazawy

Games section

Working prototypes of Video Games

 

2D Game: The Adventures of Genie and CarpetBoy video game prototype by David Ghazawy (2012)

 

Last Updated: 01/10/2015
David Ghazawy.com

Technologies: C#, XNA 4.0

About

Basic prototype of a game I'm currently working on. Demonstrates basic collision detection, character animation and input via the keyboard and XBox 360 control pad. Player has the ability to move the character left and right. Player also has the ability to make the character jump.

Controls

XBox 360 Conrol Pad: Left thumbstick for movement, A button for jump

Keyboard: Left and Right arrow keys for movement and up arrow key for jump.

2D Game: The Adventures of Genie and CarpetBoy video game prototype by David Ghazawy (2012) - Version 2

Technologies: C#, XNA 4.0

About

Battlefield Coptica is the first 3D Game I've programmed. It is extensively featured compared to anything I've coded and created in the past, i.e. Battlefield Coptica has a fully working 3D camera, 3D collision detection, working Main Menu, Music Manager, Loading Screens and custom graphics.

PLEASE NOTE: Fully featured 3D Camera is only available in the LOAD GAME menu tab. NEW GAME demonstrates basic 3D Collision.

Controls

Keyboard: Left, Right arrow keys navigate main menu and move 3D Camera left and right. Up and Down arrow keys to move 3D Camera forward and backward. Z and X keys to pivot 3D Camera on its own Y-axis. P key to go from 3D Game back to main menu. O key to update score located in the top left corner.

3D Game: Battlefield Coptica Game prototype by David Ghazawy (2011)